You have Thousands of Mods that change the game by a lot! Just like with any paradox game. I really enjoy some mechanics of the game such as: Trade, Colonialization and the HRE. The time period of the game is filled with very interesting Stuff like Colonialization, Trade Wars, The War of the Roses, The Holy Roman Empire ect.įrom 1444 till 1821 you have a lot of play time to delve into the Game. If you're low on steel, maybe it's worth investing in? Then again, refitting all your divisions is such a hassle.I recommend Hoi4 but I think you should understand why exactly. I rarely use Rocket Arty since it comes into play so late, but just from the numbers, Rocket Arty has higher breakthrough (defense for attacking, if that makes sense) values, and costs less steel to build compared to lategame artillery. Rocket artillery and initiative, to be honest, I don't have them completely figured out either. 7 infantry companies + 2 line artillery (for 20 total width) is a popular design to defend in small fronts, where combat width is a limiting factor. Line artillery takes up 3 combat width rather than the usual 2 per company, but grants an excellent amount of soft attack and defense, especially with the doctrine Superior Firepower however, their HP and organisation are quite poor, so they don't do well without infantry to support them.
Support companies grant bonuses without increasing your division's combat width. The hardness of your division takes the individual hardness values of all companies in your division to consideration for instance, you could have a tank company with 60% hardness combined with motorised infantry with 20% hardness, meaning your division in total has a hardness of 40%. Since most units have more soft attack than hard attack, high hardness is generally desirable. Superheavy tanks have 99% hardness, so they take only 1% soft attack, but 99% hard attack damage. Infantry companies have 0% hardness and as such, take no damage from hard attack, but 100% of soft attack. All units have a measure of soft attack and hard attack, and a division's hardness alters the damage the division receives from both. Hardness you can imagine as a resistance to regular guns, but a vulnerability to armour-piercing attacks, such as anti-tank. Same principle, just have bombers/CAS/naval bombers set to attack ships (select squadron, right click say the English Channel, and press the button with a little ship). You especially want to use air power for taking out navies though. Air supremacy will give your forces aa nice buff and your enemies a nice debuff. Just watch out for an area's supply.Īs for air, just go to the air view, put planes in any front where its grey, select air supremacy and interception for fighters and ground support for CAS and bombers and right click that region. With any luck, you can cut off and encircle a big chunk of their army. The latter is best for thin fronts, like Italy. The former for opening new fronts which give industry and pull troops from the maain front making a breakthrough more viable. Using their speed you can attempt to encircle but follow with infantry so they don't cut off your fast units Have tanks/motorized infantry/cavalry ready to exploit a breakthrough. Micromanage and attack where you can hit a single tile from multiple directions. Then counterattack with a concentration of force.
#REDDIT HEARTS OF IRON IV CRACK#
If you attack a front and they're too dug in to crack with just throwing men at the problem, you have quite a few options.īuild bunkers on your front, and then thin out your lines to bait the AI to attack you and you thin out their manpower. So the key to winning wars in HOI4 is diagnosing the problems on a given front and then working around it. Just wondering if anyone else here is in the same boat, thanks!ĮDIT - I also should mention I'm not a noob, I've had the game for 2 years now, it was my first paradox game! Seriously I dont get it, I dont find any of the other games particularly difficult and Victoria 2, which many people here would call the hardest is my favourite of the lot, it's bizarre! It doesn't help that it's by far the biggest performance hog Paradox game and I play on a lenovo laptop that is not designed for this! I play on recruit and I really find it difficult, every war for me becomes a complete stalemate, I think mainly because of the rigid supply limits and combat width mechanics, by 1943 or so I find me and my enemy with hundreds and hundreds of divisions and noone getting anywhere - in a lot of my games i've only managed to win WW2 by using nukes which is slightly cheesy.
Hi everyone, Ive played and would have combined hundreds of hours in all of the newest Paradox games - Victoria 2, CK2, EU4, HOI4 and I wish I could agree with the rest of this sub when they say "HOI4 is a brain dead snoozefest".